Interface
Подкатегории
Функции
- dialog_message
 - display_stats
 - get_viewport_x
 - get_viewport_y
 - intface_redraw
 - inventory_redraw
 - set_viewport_x
 - set_viewport_y
 
dialog_message
funcX
void dialog_message(string text)
Displays a message in the NPC response window in dialog or barter screen.
display_stats
funcX
void display_stats()
- Updates player’s stats in the inventory display window or on the character screen.
 - NOTE: works only when the interface window is opened
 
get_viewport_x
int get_viewport_x()
get_viewport_y
int get_viewport_y()
intface_redraw
funcX
void intface_redraw(bool winType)
Redraws main game interface. Useful after direct changes to current player weapons or stats to reflect changes.
- redraws main game interface, useful to reflect changes after directly changing current player weapons or stats
 winType: the type number of the interface window (seeWINTYPE_*constants insfall.h). Pass-1to redraw all interface windows.
inventory_redraw
funcX
void inventory_redraw(invSide)
Redraws inventory items list in the inventory/loot/barter screens. Argument invSide specifies which side needs to be redrawn: 0 - the player, 1 - target (container/NPC in loot/barter screens), -1 - both sides (same as without argument).
set_viewport_x
void set_viewport_x(int view_x)
set_viewport_y
void set_viewport_y(int view_y)