Critical table
Функции
get_critical_table
int get_critical_table(int crittertype, int bodypart, int level, int valuetype)
Gets current critical table. For details see critical hit tables. Requires OverrideCriticalTable
to be set to 1 in ddraw.ini
. (Disabled by default, because it noticably increases loading times.)
reset_critical_table
void reset_critical_table(int crittertype, int bodypart, int level, int valuetype)
Resets the critical table to default (or to the contents of CriticalOverrides.ini
, if it exists). For details see ‘http://falloutmods.wikia.com/wiki/Critical_hit_tables’. Requires OverrideCriticalTable
to be set to 1 in ddraw.ini
. (Disabled by default, because it noticably increases loading times.)
set_critical_table
void set_critical_table(int crittertype, int bodypart, int level, int valuetype, int value)
Used for modifying the critical table. For details see critical hit tables. Changes are not saved, and will reset to the defaults, (or to the contents of CriticalOverrides.ini
, if it exists) at each game reload. Requires OverrideCriticalTable
to be set to 1 in ddraw.ini
. (Disabled by default, because it noticably increases loading times.)